Basketball’s rules have continuously evolved from James Naismith’s original 13 rules in 1891 to the modern game we see today. Each major rule change has left its mark on how the game is played, ushering in new eras and styles. This historical account is organized chronologically, highlighting key rule changes, their impacts, the influence of dominant players in forcing adjustments, how teams exploited rules, and how these changes shaped each era’s playing style.
Origins and Early Rule Changes (1891–1930s)
Naismith’s Original Game: When Dr. James Naismith invented basketball in December 1891, the game looked very different. His original rules barred running with the ball (no dribbling), and peach baskets served as goals. Games were often 9 vs. 9 because 18 students were in Naismith’s class (five-player teams became standard by 1897) . Early on, you couldn’t even pivot – players interpreted “no running” to mean both feet had to stay planted. In 1893 this changed: players were explicitly allowed to pivot on one foot without it counting as traveling . This simple clarification made the game less awkward, allowing ball-handlers to swivel and find passing or shooting angles.
Introduction of Dribbling: Originally, basketball was a passing game – bouncing the ball on the floor wasn’t part of it . That began to change in 1897 when the Yale team started dribbling as an experiment. The rules didn’t forbid bouncing the ball; they only said a player couldn’t run while holding it. Yale’s coach exploited that loophole: if you bounce the ball as you move, you’re not technically “holding” it . This caused a stir among officials of the day, but they wisely decided to allow dribbling. Early dribbling was rudimentary (the laced leather ball bounced erratically), so it was used sparingly – nothing like today’s crossovers or long drives . By 1901, a rule formally allowed a player one bounce (though they then had to pass; shooting off a dribble came later), and in 1909 continuous dribbling and shots off the dribble were finally permitted . This transformative change opened the door to a more dynamic, individual offensive game rather than only slow ball movement.
Equipment and Court Adjustments: Other early changes improved the structure of the game. In 1895, standardized backboards were introduced after players noticed fans interfering with shots on goal; initially wire mesh, then wooden, and by 1909 glass backboards were approved so spectators could see through them . Originally, when the ball went out-of-bounds, possession was a literal scrum – the first player to grab it could inbound. This led to chaotic scrambles. In 1914, rules changed so that the team who last touched the ball loses possession out-of-bounds, as is universally known today . This greatly improved the game’s flow and safety (no more fights for the ball off the court).
Fouls and Free Throws: Naismith’s original rules had a peculiar foul system: if a team committed three consecutive fouls, the opponent was awarded a point (to discourage excessive hacking) . Free throws were introduced in 1894, originally shot from 21 feet away and any player could be designated to shoot for a teammate . This led to teams using specialized free-throw shooters. By 1895 the free-throw line moved closer to the now-standard 15 feet . In 1924, the rule was changed to require the fouled player to shoot their own free throws , eliminating the tactic of sending in a sharpshooter to the line in someone else’s place. Early basketball also had a version of a foul limit – at first a player was ejected after two fouls until the next basket was scored . This “temporary disqualification” was later replaced: in 1911 the personal foul limit became four, and by 1945 it was set at five fouls for disqualification (the NBA later adopted six fouls) . These foul rules evolved to keep roughness in check while not too harshly penalizing incidental infractions.
Three-Second Rule: As the sport grew, so did the players. In the 1930s, bigger athletes camped near the basket could overpower opponents, slowing the game and making it rough. To counter this, the three-second rule was introduced in 1936, forbidding an offensive player from standing in the free-throw lane (the “paint”) for more than three seconds . This rule was inspired in part by a game in 1935 where a tall Kentucky player, Leroy Edwards, was effectively smothered by two defenders under the basket, leading to calls that something had to change . The 3-second rule forced big men to continually move in and out of the lane, preventing teams from simply stationing a giant near the hoop on every play.
Goaltending and Above-the-Rim Play: Initially, any player could swat the ball away right as it was about to go in, since there was no rule against touching a shot in flight or even a ball on the rim. As taller players emerged, this became unfair. In 1937–38, basket interference rules were added: touching the ball when it was on the rim or already in the basket was made illegal . A few years later in 1944, defensive goaltending (touching a shot on its downward path to the hoop) was outlawed . Before this, big men like 6’10” Bob Kurland would just snatch opponents’ shots out of mid-air above the cylinder. With goaltending banned, shooters had a fair chance – once the ball was arching downward above the rim, defenders could no longer grab or deflect it. This rule preserved the reward of skillful shooting despite the presence of towering shot-blockers.
By the late 1930s, basketball had evolved from a static, rugged game into a faster-paced sport with dribbling, defined fouls, and rules to keep the action moving. But the biggest evolutions were yet to come, spurred by the dominance of towering centers and the need for a more exciting, wide-open style.
Post-War Era and the Rise of the Big Men (1940s–1950s)
In the 1940s and 50s, a new challenge arose: truly dominant big men who could overwhelm the game under existing rules. This era forced rule-makers to adapt the game’s structure significantly.
George Mikan and the Mikan Rule: The first superstar big man was George Mikan, a 6’10” center for the Minneapolis Lakers in the late 1940s and early 1950s. Mikan’s scoring and rebounding prowess was unmatched – he led his team to five championships (1949–54) and regularly topped 28+ points per game in an era when scores were generally much lower . His sheer size and then-unique agility (using simple but effective pivot moves) made him nearly unstoppable around the basket . Opponents and administrators quickly realized Mikan could camp near the hoop and turn games into layup drills. To level the playing field, the NBA implemented what became known as the “Mikan Rule”: in 1951, the width of the free-throw lane was doubled from 6 feet to 12 feet . This widened “paint” pushed big men like Mikan further from the rim to start their moves, making it harder to just catch and immediately score. It was the first major rule explicitly designed to rein in a dominant player. The effect was noticeable – Mikan’s field goal percentage dropped from about 43% to 38% after the change . Even with the bigger lane, Mikan remained a star, but the rule prevented him from utterly devouring smaller opponents under the hoop on every play.
Stalling and the Shot Clock: Mikan’s dominance led to another problem: opposing teams began stalling as a strategy. At the time, there was no shot clock or time limit to shoot – a team could get a lead and then literally hold the ball indefinitely, forcing the defense to chase. In November 1950, the Fort Wayne Pistons famously defeated Mikan’s Lakers 19–18 by stalling almost the entire game (holding the ball without attempting shots) . It remains the lowest-scoring game in NBA history – the Pistons’ plan was essentially to deny Mikan any chances by wasting time. Such slowdowns made games painfully boring for fans. The league saw this and acted. In the 1954–55 season, the NBA introduced the 24-second shot clock, a revolutionary change that required a team to attempt a shot within 24 seconds of gaining possession . The shot clock, often credited to Syracuse Nationals owner Danny Biasone, immediately transformed the game’s pace and excitement . No longer could teams freeze the ball; they had to keep shooting. As a result, scoring and fast-break action skyrocketed after 1954. The shot clock is widely considered one of the most impactful rule changes ever – it “transformed the game’s speed and intensity” literally overnight . It also had an unintended side effect of neutralizing stall tactics used against dominant players like Mikan. In fact, Mikan’s influence is seen here too: the need for the shot clock was partly driven by teams holding the ball to keep it away from Mikan . With a shot timer ticking down, that strategy died, and a new high-tempo era was born.
Goaltending Enforcement: Also during this era, the goaltending rules were enforced to curb any big man’s ability to snuff out shots. Mikan himself was a reason the goaltending rule was emphasized – his shot-blocking and that of contemporaries like Bill Russell a few years later made it clear the above-the-rim game needed regulation. By the early 1950s, defensive goaltending was fully enforced in the pro game (following the NCAA’s 1940s lead), making it illegal for any player to touch a ball on its downward flight to the hoop or once it touched the rim.
Impact on Playing Style: The 1950s thus saw the game change to favor speed and skill a bit more over pure height. The shot clock turned basketball into a more continuous, flowing game with far more shot attempts (and thus more rebounds, fast breaks, and scoring). Teams could no longer rely on holding a lead; they had to play offense. Meanwhile, lane-widening and goaltending rules prevented giants like Mikan from simply camping at the rim on both offense and defense. The result was a more balanced game: still low-scoring by modern standards, but much faster-paced than the pre-1954 style. By the end of the 1950s, the NBA and college basketball had fully entered the era of set plays, fast breaks, and big men who had to develop actual post moves (not just stand under the hoop) to succeed.
Wilt Chamberlain and 1960s Adjustments
The 1960s introduced perhaps the most dominant physical specimen basketball has ever seen: Wilt Chamberlain. At 7’1” with unprecedented athleticism, Wilt shattered records and forced another wave of rule adjustments. Alongside him, defensive titan Bill Russell and other stars also left their mark on the rules. This era also saw the birth of the wide-open offensive game as scoring reached all-time highs (before later dipping), thanks in part to the shot clock and fast-break emphasis.
Wilt Changes the Rules: Even before he turned pro, Wilt Chamberlain was rewriting the rulebook. In college at the University of Kansas (1956–1958), Wilt’s dominance led the NCAA to institute several new rules. They banned offensive goaltending, preventing players (like Wilt) from guiding in a teammate’s shot on its downward path . In other words, once the ball was above the rim and on its way down, even offensive players couldn’t touch it – this ensured Wilt couldn’t just catch or tip in any high-arching shot his teammates tossed up. They also banned inbounding the ball over the backboard , because Wilt’s team would lob inbound passes over the glass for him to grab and dunk. Additionally, the NCAA forbade crossing the free-throw line before the ball hit the rim on a free throw . Why? Wilt had a habit of taking a running leap from the charity stripe and stuffing his missed free throw back in – effectively trying to turn one-point free throws into two-point plays with an aerial put-back. This now-illegal maneuver was so absurd it only could be contemplated by someone of Wilt’s gifts. These college rule changes were directly aimed at tactics Wilt Chamberlain could exploit .
Wilt then entered the NBA in 1959 and continued to dominate like no one before or since, averaging an unheard-of 37.6 points and 27 rebounds as a rookie. By his third season, he infamously averaged 50.4 points per game (1961–62) and scored 100 points in a single game in 1962. The NBA brain trust realized they had to rein Wilt in for competitive balance. In 1964, the league widened the lane again – from 12 feet to 16 feet – expressly because of Chamberlain . This was essentially “Mikan Rule, Part II.” The wider lane pushed Wilt (and other big men) even further out, making post-up moves more difficult and limiting how long a giant could camp near the rim (since the three-second count covers the lane area). While Wilt still dominated, the change did reduce his easy looks a bit and brought his shooting percentages down somewhat . To this day, the 16-foot lane (also known as “the paint”) remains the NBA standard.
Bill Russell and Above-the-Rim Defense: Alongside Wilt, Boston Celtics center Bill Russell was revolutionizing defense in the late 1950s and 1960s. Russell, a shot-blocking and rebounding machine, helped turn defense and fast-break offense into a Celtics art form. His ability to patrol the paint led to even more awareness of goaltending rules. By this time, both defensive and offensive goaltending rules were firmly in place and sometimes collectively referred to as basket interference. Russell’s leaping, however, was clean – he would block shots at their apex without touching the rim or swatting downward balls (otherwise it’d be a violation). He essentially proved that shot-blocking within the rules could still be a game-changing skill. Russell and Wilt together were “giants who dominated games at will” and prompted stricter enforcement of the lane and goaltending rules .
It’s worth noting that during this era, one major rule difference between college and pro game emerged: the slam dunk. Dunking was never outlawed in the NBA, but the NCAA famously banned dunking from 1967 to 1976 largely because of the dominance of UCLA’s 7’2” Lew Alcindor (later Kareem Abdul-Jabbar) . The NCAA felt dunking made the game too easy for big men and even saw it as unsportsmanlike, so they implemented what was sarcastically called the “Lew Alcindor rule” forbidding dunks . Kareem responded by perfecting his skyhook shot. While this was a college rule, it underscores how every level of basketball was tweaking rules to cope with towering talents. The pro game did not ban the dunk – in fact, by the late 60s and early 70s, dunking became a fan-favorite display of power – but the NBA did benefit indirectly: Kareem entered the league in 1969 with an array of post moves instead of just dunking everything, due to that college experience.
Skyrocketing Offense (and Occasional Exploits): The 1960s, especially the early years, saw offensive explosions. Thanks to the shot clock and a fast tempo, teams regularly scored over 115 points per game on average (1961–62 remains one of the highest scoring seasons on record). Fast breaks were frequent, and the lack of a three-point line didn’t hinder scoring – teams just took more mid-range shots and drove inside. The record books were rewritten: beyond Chamberlain’s feats, in 1962 the NBA’s pace factor (possessions per game) was extremely high, leading to gaudy team scores.
However, defenses gradually adjusted and by the late 60s and early 70s, scoring cooled off a bit as teams found ways to slow the tempo when needed (often by focusing on half-court play and physical defense, though true stalling was no longer possible due to the shot clock). Coaches also learned to game the rules in smaller ways – for instance, there was still a jump ball after every quarter (and originally after every made basket in early basketball, though by mid-century that had changed). Some teams with great leapers or height tried to exploit jump balls for extra possessions. But nothing drastic could circumvent the major rules now in place.
In summary, the 1960s were defined by superhuman big men prompting rule changes. The lane widened again to contain giants, offensive interference rules prevented bigs from just volleyball-tipping every shot into the hoop, and the game remained blazingly fast-paced due to the shot clock. By the end of the decade, the sport had reached a high level of sophistication – yet it was still entirely an inside-the-arc game. All scoring was two-point field goals (or free throws), and strategies revolved around either pounding it inside or taking the best mid-range look available. That was about to change in the next decade, as a new league arose and a new shot would revolutionize basketball strategy.
The ABA, the NBA Merger, and the Three-Point Line (1967–1980)
By the late 1960s, discontent with the NBA’s style (and an opportunity to capitalize on basketball’s growing popularity) led to the formation of a rival league: the American Basketball Association (ABA). The ABA (1967–1976) became a laboratory of innovation, introducing rules and a playing style that would eventually force the stodgy NBA to adapt – most famously via the three-point shot.
ABA’s Innovations: The ABA set out to differentiate itself. It did so with a flashier, more entertainment-focused game. Two hallmark differences were the use of a red-white-and-blue ball (cosmetic, but eye-catching) and the introduction of the three-point field goal as a scoring weapon. The three-pointer had existed in experimental forms (the short-lived ABL pro league used it in 1961–62, and some colleges tested it as far back as 1945) . But the NBA had never adopted it, viewing it as gimmicky. The ABA, hungry for excitement, embraced the three-pointer from its inaugural 1967–68 season . It was an immediate hit with fans – a long-range bomb that counted for extra points fit the ABA’s freewheeling reputation. The first three-point specialists emerged, like Louie Dampier of the Kentucky Colonels, who led the ABA in threes made and even averaged 2.4 made threes per game in 1969–70 (very high for that era) . The ABA also popularized dunking as an art form – their first All-Star Game dunk contest in 1976 (won by Julius “Dr. J” Erving) highlighted the league’s above-the-rim flair. Defense in the ABA was often looser (and they had a 30-second shot clock, slightly longer than the NBA’s 24, but the pace was still high).
The NBA Resists, Then Adapts: The NBA initially resisted the three-pointer, deriding it as a “circus” or “fairground trick” that would undermine the purity of the game . Through the early 1970s, the NBA stuck to traditional two-point play. However, the presence of the ABA applied pressure. Top college stars were jumping to the ABA for higher salaries and a more wide-open game. By 1976, the competition for talent and fans forced a merger: the NBA absorbed four ABA teams (San Antonio Spurs, Denver Nuggets, Indiana Pacers, and New York Nets) and some ABA spirit along with them. Importantly, even after the NBA/ABA merger in 1976, the NBA did not immediately adopt the three-point shot. Traditionalists within the NBA were still skeptical. It took a few more years – likely influenced by the ABA’s demonstration that fans enjoyed the long ball, and the desire to inject new scoring into a league that in the late ’70s was suffering lower scoring and dipping popularity – for the three-pointer to be implemented.
In the 1979–80 season, the NBA finally introduced the three-point line on a one-year trial basis (which became permanent) . On October 12, 1979, Chris Ford of the Boston Celtics hit the first three-point shot in NBA history . That same game happened to be rookie Larry Bird’s debut, marking a symbolic dawn of a new era. The NBA’s initial three-point arc was 23 feet 9 inches at the top of the key (22 feet in the corners) – the same dimensions still used (except for a brief mid-90s change) . Early on, adoption was slow; coaches and players were cautious. In that first year, teams averaged under three attempts per game . Many “purists” still considered it a desperation shot or a sideshow. It was not immediately apparent how profoundly the three-pointer would change the game – that revolution came gradually over the next few decades.
Other Merger Impacts: The merger also blended styles and players. ABA stars like Julius Erving (Dr. J), George Gervin, Moses Malone, and others brought a more improvisational, above-the-rim flair to the NBA. This helped the NBA’s style evolve in the 1980s into a faster, more exciting product, moving away from the slowdown, physical slog that some late-1970s games had become. The NBA even eventually adopted the ABA’s idea of a dunk contest (starting in 1984) and the three-point shootout (1986) as All-Star Weekend staples, emphasizing showmanship. Structurally, the NBA expanded its number of teams and absorbed the four ABA franchises, strengthening the league overall (though the merger also meant the end of some ABA innovations like the colorful ball).
End of an Era – Zones and Defense: One interesting note is that since 1947, the NBA had a rule against zone defenses (the NBA required man-to-man defense and would call an “illegal defense” technical if a pure zone was detected). The ABA similarly discouraged zones – both leagues generally wanted to showcase man-to-man matchups. The outlawing of zones in 1947 (just a year into the BAA/NBA’s existence) was a response to early experimentation with stagnant zone defenses that slowed the game . The thinking was that man-defense led to more athletic plays and scoring. This no-zone rule stayed in effect in the NBA all the way until 2001. We mention it here because the ABA/NBA merger did not immediately change this rule, but it’s part of the backdrop of how the game was played in the ’70s and ’80s: defense was strictly man-to-man with help doubles, and any pseudo-zone tactics were policed by the referees (more on how teams navigated that later).
The Birth of Showtime: With the arrival of Magic Johnson and Larry Bird in 1979 (coinciding with the new three-point shot), the NBA’s popularity surged in the 1980s. While rule changes were relatively minor in the ’80s, the playing style was dramatically influenced by the prior changes. The shot clock and three-pointer combined to encourage quicker shots and better spacing. The Los Angeles Lakers’ “Showtime” offense of the 1980s under Magic was a blistering fast-break style that capitalized on the lack of zones and the speed of the shot-clock era. Meanwhile, Bird’s Celtics demonstrated brilliant half-court ball movement, using the three-point line sparingly but strategically. Scoring boomed again – by the mid-1980s, NBA games often featured both teams over 110 points. The three-pointer was still a novelty (specialists like Craig Hodges or Darrell Griffith were rare), but it was increasingly part of a coach’s playbook at end-of-quarter situations or to spark comebacks. The ABA influence made the NBA more entertaining and offensively minded.
In summary, the period from the late ’60s to 1980 was pivotal: the three-point shot was introduced and slowly began to reshape offensive strategy (initially as a subtle change, destined to grow bigger), and the NBA/ABA merger injected new energy into the league. Fans in 1980 could hardly imagine basketball without a three-point line – yet just a year or two prior, it didn’t exist in the NBA. This highlights how quickly a rule change can be adopted and become part of the game’s fabric.
The 1980s: Showtime, Defense, and Subtle Tweaks
The 1980s are remembered as a golden age of basketball – Magic vs. Bird, the rise of Michael Jordan, and high-flying offenses. During this era, the major rules of the game remained relatively stable, but the league made smaller adjustments to curb emerging tactics. The balance between offense and defense became a focus, especially as some teams found ways to exploit or overly slow down play despite the shot clock.
Fast-Paced Offense: Early ’80s basketball was fast and high-scoring. With no new major offensive rules needed, teams fully took advantage of the existing ones. The Lakers, for example, turned defensive rebounds into immediate fast breaks at a blistering pace – something only possible because the shot clock guaranteed frequent rebounding opportunities, and no zone defenses meant if you beat your man, the path to the basket was open. Most points were still two-pointers, but coaches like Don Nelson did begin to experiment more with the three-point shot as the decade progressed. By 1986–87, teams were attempting about 5 threes per game on average – low by today’s standards, but nearly double the rate of 1980. The idea of spacing the floor to open driving lanes was slowly taking root.
The “Illegal Defense” Rule: Because pure zones were banned, the NBA had a complex “illegal defense” guideline to define what was not allowed. Essentially, a defender couldn’t just stand in the lane ignoring his man (no free-roaming zone). They could double-team the ball, but couldn’t double a player without the ball or hover in the paint away from their man for too long. Clever coaches, however, found semi-legal ways to simulate zone defenses – for instance, shading help defenders toward a star player even before he had the ball, or briefly having a defender clog the lane and then jump back to his man to avoid a violation. By the mid-’80s, isolation plays became very popular: teams would station players deliberately to exploit illegal-defense rules. A common tactic was to clear one side of the floor for a one-on-one, and keep three teammates far on the opposite side so their defenders couldn’t legally come help. This led to some dull, repetitive sequences of isolations.
The NBA reacted with a 1987 rule tweak sometimes dubbed the “illegal offense” rule. It banned offensive sets where three players station themselves far from the action just to distract their defenders . As one contemporary account noted, coaches were moving three players above the top of the key or beyond the three-point line, effectively taking them out of the play to isolate a star like Michael Jordan in a one-on-one . Rod Thorn, then NBA Operations VP, said these extreme isolation tactics were “getting away from what the game is about” . So the league ruled it illegal for an offense to deliberately position three players on the weak side, away from the ball, with no intention of them being involved – a rare case of a rule targeting offensive behavior (as opposed to something a defense is doing). This change forced teams to be a bit more creative and keep more players as potential threats in a set, rather than simply clearing out for isolations every time down.
Physical Play and the Rise of the Bad Boys: As the decade progressed, defense began catching up. Teams like the Detroit Pistons (late ’80s “Bad Boys”) found that referees allowed quite a bit of physical contact. Hand-checking (using the hands to impede a dribbler) on the perimeter, bumping cutters, and hard fouls in the paint became commonplace strategies to disrupt the era’s offensive stars. At that time, there was no flagrant foul penalty beyond a regular personal foul; a vicious hit that wasn’t a genuine play on the ball was still just two free throws (the flagrant foul rule giving additional free throws and possession was instituted in 1990 as a response to increasing on-court violence). Detroit in particular drew up a notorious set of defensive tactics (the “Jordan Rules”) to contain Michael Jordan by aggressively trapping him and knocking him down whenever possible. Other teams like the New York Knicks followed suit in the late ’80s and early ’90s with very physical defense. This was all within the existing rules – effectively exploiting the fact that referees could only call so many fouls before players fouled out, and most games weren’t officiated tightly enough to curtail the bump-and-grind style.
The NBA, enjoying huge popularity thanks to stars like Magic, Bird, and Jordan, was cautious in immediately changing too much about the physical nature of play. Rivalries fueled by hard fouls (Lakers vs. Celtics, Bulls vs. Pistons) drew fan interest. But behind the scenes the league was monitoring whether excessive physicality was hurting the flow and entertainment of the game.
One interim measure in 1988 was adding a third referee to NBA games (previously only two refs officiated). With three refs, it was hoped that off-ball fouls and hand-checking could be better observed and policed. This did help somewhat in calling more fouls, but physical defense was still very much a part of late-’80s basketball.
Exploiting the Rules: In the late ’80s we also saw some quirky exploits. For example, before the flagrant foul rule, if a team really wanted to prevent a sure basket, a player might deliver a very hard foul knowing the penalty was just two free throws (and perhaps a scuffle). This led to a few ugly incidents. Also, savvy offensive players began to find ways to bait defenders into fouling – for instance, Bulls guard Reggie Theus (and later Reggie Miller) would sometimes kick out his legs or flail to get a shooting foul call. At this time, such tricks were not yet explicitly outlawed (that would come later).
Overall, the 1980s ended with the game extremely popular, fast-paced, and dominated by star players. The major rules (shot clock, three-point line, etc.) were entrenched. But the stage was set for the 1990s, where the balance swung toward gritty defense, prompting the league to enact a series of rule changes to keep the game attractive.
The 1990s: Defense, Dominance, and Rule Responses
The 1990s were a decade of superstar dominance (Michael Jordan) and defensive toughness, which led the NBA to make some significant rule changes to address declining offense by mid-decade. It was a constant push-pull: players and coaches developed tactics to win (often slowing the game down or exploiting loopholes), and the league tweaked rules to maintain flow and excitement.
Peak Jordan and the First Three-Peat (1991–93): Michael Jordan’s Chicago Bulls at the start of the ’90s were an offensive powerhouse, but even they had to overcome the bruising style of the Detroit Pistons to win championships. Early ’90s basketball still allowed hand-checking – defenders could use an arm bar or hands to steer perimeter players – and as a result, getting to the basket was hard-fought. Despite this, scoring in the early ’90s was fairly high (the 1991 NBA Finals famously had both teams score 120+ in the clinching game). The three-point shot was used a bit more – by 1993, teams averaged ~9 attempts per game, and players like Jordan himself began developing a three-point stroke. But the core of offense was mid-range jumpers and post play.
Decline in Scoring and Pace: After Jordan’s first retirement in 1993, the league experienced a dip in scoring. The 1993–94 season saw teams averaging under 100 points per game for the first time in decades. By 1996–97, the league’s average points were the lowest since the 1950s . Several factors contributed: the remaining teams (like the Knicks, Pacers, Heat) leaned heavily on slow, physical half-court styles. Coaches emulated the Pistons’ and late-Bulls’ defensive strategies, resulting in a grinding pace – many teams were using most of the 24-second clock each possession, and offenses became more isolation-heavy again (this time not just for showmanship, but to avoid turnovers against swarming defenses). The league-wide pace slowed to around 90–95 possessions per game, a far cry from the 100+ of the 1980s . With fewer possessions and tough defense, scores dropped.
The NBA saw this trend and worried that fans would tire of low scores and wrestling-match aesthetics. Thus came a series of rule interventions:
Shortening the Three-Point Line (1994–1997): In an effort to boost scoring and open the game, the NBA took the unusual step of changing the distance of the three-point line. Starting in the 1994-95 season, the three-point arc was shortened to a uniform 22 feet from the basket all around (previously 23’9″ up top) . The idea was to encourage more outside shooting by making threes easier, thus spacing the floor (shorter shots, theoretically higher percentage, so teams would take more). Initially, it worked in terms of shooting volume: three-point attempts and accuracy spiked – 1994-95 set new records for threes made and attempted . Players who rarely attempted threes started to fire away from the now-short distance. However, the scoring increase was modest at best. Teams still played a slow pace and simply integrated the shorter three as a slight efficiency boost. In fact, overall scoring continued to decline to record lows by 1996 (some teams regularly scored in the 80s or low 90s). Defenses also adapted – they could pack the paint even more since the outside shots were shorter (no need to guard 24 feet out). Seeing that the change wasn’t fixing pace of play, the NBA restored the three-point line to its original distance for the 1997-98 season . The three-point experiment did, however, foreshadow how valuable the shot could be; it just wasn’t enough alone to change the style of play at the time.
Flagrant Foul Rule (1990): Early in the decade, the NBA introduced a flagrant foul designation to penalize excessively hard or dangerous fouls. If a foul was deemed flagrant, the fouled team got free throws and retained possession, plus the player could be ejected for a severe infraction. This was a direct response to the Bad Boys era’s bruising hits. It aimed to discourage intentional, non-basketball fouls that could injure players or devolve the game into violence. Over the ’90s, referees increasingly used this to curb the worst collisions. Still, plenty of hard play remained within the rules.
Hand-Checking and Perimeter Freedom: In 1994, the NBA made a subtle change to hand-checking: it prohibited defenders from hand-checking players on the perimeter above the free-throw line extended. This was meant to give outside players like guards more freedom to cut and drive. However, enforcement was inconsistent. By the late ’90s, the league was gearing up for a bigger change in this area (which would come in the early 2000s).
No-Charge Zone (1997): To improve safety and offense around the basket, the NBA implemented a “no-charge semicircle” under the hoop in 1997. This semicircle (four feet from the basket) meant a defender cannot draw an offensive foul if standing within that area under the rim – they can’t just plant under a leaping player to take a charge. This rule prevented defenders from sliding under dunkers at the last second (a play that caused violent collisions). It also encouraged offensive players to attack the rim without fear of a cheap turnover if a defender was lurking under the basket. The no-charge zone is a small rule that had a decent impact: you’d see fewer stoppages for charges under the rim and more spectacular finishes.
The “Barkley Rule” – 5-Second Back-to-Basket (1999): One slow-down tactic of the ’90s was exemplified by Charles Barkley and some post-up players: they would receive the ball and back their defender down methodically for long stretches, eating up clock. Barkley was notorious for backing in, dribble by dribble, sometimes for 10 seconds or more before making a move. This not only stalled the offense, it wasn’t the most crowd-pleasing sight. In 1999, the NBA enacted a rule that a player could not dribble with his back to the basket for more than 5 seconds below the free-throw line extended . If he exceeds that, it’s a violation. Dubbed the “Charles Barkley Rule,” it forced quicker decisions in the post. Players like Barkley (by then near retirement) and others had to either shoot, pass, or face up their man rather than endlessly backing in. The rule was unique to the NBA and signaled the league’s intent to keep the game from devolving into static one-on-one wrestling matches down low.
Throughout the ’90s, players really began to find edges within the rules and exploit them to their advantage. For instance...
Reggie Miller’s leg kick: Miller, a premier shooter, famously would kick his leg out on jump shots to create contact, often getting foul calls as if the defender hit him. This became so prevalent (by others too) that in 2012 the league finally decided to punish that move (the “Reggie Miller Rule” making such offensive-initiated contact an offensive foul) . In the ’90s, however, Miller got to the line with this trick many times, showing how a smart player could use the rules to their advantage until the rules caught up.
Houston’s clutch city threes: Teams like the mid-90s Houston Rockets exploited the shortened three-point line to great effect, with role players bombing away from the corners. It helped them win championships in 1994 and 1995. When the line moved back out, teams adapted back, relying more on traditional inside play until later years.
Illegal Defense Shenanigans: Coaches in the ’90s became masters of the illegal defense rules. They would instruct one defender to lurk in a gray area – not double-teaming, but also not tightly guarding his man – to quasi-zone up. The defense would risk a technical foul if caught, but often they’d get away with it for a possession or two, cluttering the offense. Teams with poor shooters could be exploited: defenders would intentionally sag far off a non-threatening shooter (say, a power forward with no range) to clog the lane, daring the offense to pass to that player. Technically, this could be illegal if the sagging crossed certain line thresholds, but crafty teams pushed the limits. In high-profile series (like Bulls vs. Knicks/Pacers), illegal defense technical fouls were occasionally called, but often after the damage of the disrupted play was done.
By the end of the 1990s, the NBA had seen scoring drop and then start to inch back up a bit (Jordan’s return and the influx of young talent helped). The 1998–99 season was marred by a lockout and saw very low scoring (an ugly, brief season). Coming out of that, the league was ready to enter a new millennium with a slate of rule changes aimed at freeing up offense and modernizing the game, many of which took direct aim at the iso-heavy, hand-checking defensive style of the ’90s.
As one analyst noted in 2019, the NBA recognized it “gradually did away with” the overly physical style of the Bad Boy era and kept adapting “with the times” to make the game better . The stage was set for the 2000s where pace would pick up again and a new style would take over.
Early 2000s: Shaq’s Dominance, Zone Defenses, and New Tactics
The dawn of the 21st century saw another generational dominant big man – Shaquille O’Neal – and a league determined not to let defenses strangle the game. In the early 2000s, the NBA enacted some of the most sweeping rule changes since the shot clock, fundamentally altering defensive strategies by legalizing zone defenses and eliminating hand-checking on the perimeter. These changes, spurred in part by Shaq’s interior dominance and the grind of late-’90s offenses, ushered in the modern strategic era.
Shaq Unleashed (and the Response): Shaquille O’Neal, at 7’1” and 300-plus pounds, was a force of nature in the late ’90s and early 2000s. By 2000–2002, Shaq – paired with Kobe Bryant on the L.A. Lakers – won three straight NBA titles, often overwhelming teams in the paint. He was so physically imposing that single defenders had no chance; yet under the old illegal-defense rules, teams technically had to guard him one-on-one or commit an obvious double-team (which Shaq could often pass out of to open shooters). To counter O’Neal’s dominance, the NBA made a landmark rule change in 2001: it removed the ban on zone defenses, allowing teams to legally load up defenders in the paint . In other words, the centuries-old proscription that “thou shalt play man-to-man” was lifted – teams could now employ zone concepts, packing multiple defenders near a player like Shaq without fear of an “illegal defense” whistle. This was a seismic shift in defensive philosophy for the NBA.
However, the league didn’t want slow, college-style zones to completely undercut individual talent, so it coupled this with a new defensive three-second rule in the lane . A defender couldn’t just camp in the paint indefinitely; any defender not actively guarding an opponent could only stay in the paint for <3 seconds or it was a technical. This prevented teams from planting a permanent big man as a goalie under the rim (a pure 2-3 zone like in college is still constrained by this in NBA). The net effect was more subtle: teams could now send help defense much more freely toward slashing perimeter players or post players, and employ hybrid zone schemes, but they had to keep rotating enough to not trigger the 3-second violation. These changes were aimed squarely at players like Shaq who lived near the basket . Indeed, the new rules took effect just as Shaq was peaking – they allowed, say, three defenders to collapse around him the moment he touched the ball, whereas before, off-ball defenders had to stick closer to their own man. The result was that purely overpowering everyone became harder.
Shaq’s influence is also seen in equipment: his backboard-shattering dunks (along with predecessor Darryl Dawkins in the late ’70s) led to improved, flexible backboard designs. By the early 2000s, breakaway rims and stanchions were standard to withstand such force . This wasn’t a rule change, but it’s a physical example of how Shaq forced changes in the game.
End of Hand-Checking (2004): Another critical change came in the 2003–04 season: the NBA banned virtually all hand-checking on the perimeter and had referees enforce it strictly. Any touch that impeded a perimeter player’s speed or direction was to be called a foul. This rule was designed to restore the balance that had tilted towards defense in the ’90s. Without hand-checking, quick guards and wings suddenly had much more freedom to use their speed and skill. This was part of a broader “freedom of movement” initiative by the league, which by the 2000s was actively trying to boost scoring and make games more fluid . The effect was immediate: after 2004, guards like Steve Nash, Allen Iverson, and Kobe Bryant found it easier to drive and draw fouls. Scoring and pace began to rise again mid-decade. A Jazz analyst noted how the NBA systematically moved away from the old physical style – “they got the most out of the ‘Bad Boys’… and gradually done away with that” . Indeed, by eliminating hand-checks and allowing zones, the game’s DNA changed: team defense became about smart rotations and zone principles, while offense shifted to quick passing, pick-and-rolls to beat zones, and perimeter creators who couldn’t just be held in place by a hand on their hip.
As always, teams and players adapted to the changes: With zones now legal, some teams dusted off college strategies. Coaches like Rick Carlisle and Jerry Sloan experimented with zones early on. Notably, in the 2011 NBA Finals, the Dallas Mavericks played a zone at times that confounded the Miami Heat’s stars – a strategy that would have been illegal a decade prior. Players who were non-shooters now had to develop jump shots, because a zone would leave them open. Conversely, offenses learned to use dribble penetration and rapid ball movement to “warp” these new zone defenses. The best teams learned to drive, kick, and swing the ball to find the open man – a style that foreshadowed today’s game.
With no hand-checking, quick guards like Tony Parker or Steve Nash became nearly impossible to stay in front of. Offenses exploited this by running lots of pick-and-rolls, knowing the ball-handler couldn’t be bumped off course – defenders had to move their feet or get beat. The mid-2000s Phoenix Suns under Mike D’Antoni epitomized this exploitation: dubbed “Seven Seconds or Less,” they pushed tempo and spread the floor with shooters to maximize the new freedom. Steve Nash won back-to-back MVPs, in part thanks to rules that now favored his style of play.
Some defensive-minded teams, like the mid-2000s Spurs and Pistons, adjusted by packing the paint (within the 3-second limit) and daring teams to shoot from outside. They mastered the dance of zone help and recovery. These teams still succeeded, showing that smart team defense could adapt and thrive under the new rules, even if individual one-on-one defense was less effective without hand-checks.
Hack-a-Shaq (Hack-a-Player) tactic: A quirk that rose especially with Shaq (and later other poor free-throw shooters) was the strategy of intentionally fouling a bad foul shooter to force free throws. This exploited the rule that any off-ball foul just resulted in free throws (or side-out if not in bonus) rather than something more punitive, except in the last 2 minutes of a game (where off-ball fouls give free throws + possession to prevent purely time-burning fouls). Teams realized they could start fouling, say, Shaq repeatedly before the last 2 minutes, sending him to the line where he might only make 1 of 2 (or 0 of 2), effectively gaining an advantage if their own offense was poor. “Hack-a-Shaq” became common. It was ugly to watch, but within the rules. For years the NBA resisted changing it (aside from the existing last-2-minute rule). Finally in 2016, after Shaq retired, the NBA extended the rule – now deliberate away-from-the-ball fouls in the last two minutes of any quarter would result in one free throw plus possession for the fouled team . This reduced the incentive to hack in the late stages of quarters (teams had started fouling right before the 2-minute mark of quarters to exploit a loophole). The change was clearly a response to the proliferation of Hack-a-Shaq against not just Shaq but players like Dwight Howard and DeAndre Jordan later . Still, intentionally fouling poor shooters earlier in the game remained a legal strategy – though if done excessively, it could backfire by giving away points and rhythm. The league essentially made a compromise: preserve some strategic fouling but eliminate the most egregious late-game hacking that slowed down marquee moments.
Impact on Style of Play: By the mid-2000s, these rule changes had a profound effect: Scores and pace ticked back up. By 2005 and 2006, the league average team score was back around 100 points per game after having been in the low 90s in 1999-2004.
The game increasingly became perimeter-oriented. Without hand-check, players like Kobe Bryant, Dwyane Wade, and LeBron James (in his early years) took full advantage, slashing to the rim and getting to the free-throw line often. The 2006 Finals with Dwyane Wade is a prime example: Wade’s relentless drives (aided by rules favoring the offense on touch fouls) led to an avalanche of free throws and a Miami championship.
The prevalence of zones meant that having a reliable three-point shot was more important. In 2004, the hand-check rule changes together with zone allowance meant a player like Bruce Bowen (Spurs forward known for corner 3s and defense) was extremely valued: he could stand in the corner as a zone-buster on offense and play crafty help defense on the other end. Three-point attempt rates began rising again as teams realized spacing was king against loaded paints.
Post play transitioned. Pure back-to-the-basket centers saw less one-on-one time (due to quick doubles and zones). Some big men expanded their shooting range or developed face-up games. Others became more screen-setters and roll men (thus the rise of the pick-and-roll as the dominant play).
The early 2000s set the template for today’s game: a blend of spacing, outside shooting, and penetration, supported by zone-ish team defenses – a stark evolution from the isolation-heavy, hand-to-hand combat of the mid-’90s.
The Modern Era (2010s–Present): Pace-and-Space and Ongoing Evolution
In the 2010s, basketball truly entered the pace-and-space era. Teams fully embraced the three-point shot and up-tempo play, stretching defenses to the breaking point. Rule changes in this era were more minor tweaks or points of emphasis, as the fundamental structure (24-second clock, three-pointer, no hand-check, allow zones) was set. However, the league continued fine-tuning rules to enhance offense and flow, while players kept innovating and sometimes forcing further adjustments.
Three-Point Revolution: Although the three-pointer was added in 1979, it wasn’t until the 2010s that the NBA experienced a full-blown three-point revolution. Several factors came together: the rule changes of the 2000s meant defenses could load the paint, so the best way to beat them was accurate outside shooting. Advanced analytics also showed the value of the three (3 points for a shot that isn’t that much harder than a long 2). Teams like the San Antonio Spurs (2014 champions) and especially the Golden State Warriors (mid-2010s) exploited this to devastating effect, bombarding opponents with threes and fast-paced offense. By the late 2010s, NBA teams were shooting twice as many threes as a decade earlier, and nearly three times as many as in the mid-90s . For example, in 2011–12 only one center (7-footer) shot 100 threes in the season; by 2021–22, 24 centers did so, as even big men expanded their range . The average NBA game now sees around 35–40 three-point attempts per team, a staggering number compared to past eras . This heavy reliance on deep shots has changed spacing: offenses station four or five players around the arc, pulling defenses out. It has also sped up the game – quick threes in transition or early in the clock are common.
While no new rule created this style, existing rules influenced it: defensive 3-second means you can’t just park a shot-blocker in the lane, so if you pull him out to guard a stretch shooter, driving lanes open. And with freedom of movement, players without the ball can cut or reposition to the arc more easily. The league has even mused about whether the three-pointer is too dominant now, but as of today it remains the focal point of the sport.
Game Flow and “Freedom of Movement”: The NBA has also emphasized officiating to favor offense even more. In the late 2010s, officials were instructed to crack down on clutching and grabbing off-ball (e.g., holding a cutter or impeding a player coming off a screen). This “freedom of movement” emphasis (especially notable in the 2018-19 season) led to more fluid offense and even higher scores . Teams that had success being very physical on defense (like the 2010s Memphis Grizzlies or early 2010s Bulls) had to adjust as referees whistled more fouls for jostling. The result: the 2018-19 season saw one of the highest scoring averages in decades. An analyst in 2019 noted these tweaks gave clear advantages to the offense with higher scoring .
New Generation of Rule-Benders: Modern players have found their own ways to exploit rules:
James Harden and foul-drawing: Harden became a master of using the rules – specifically the definition of shooting fouls – to get to the free throw line. He would drive and, if he felt contact (even slight), whip his arms up through the defender’s, “locking” them into a foul, or stop short to get rear-ended. He also perfected the step-back three, which pushed the boundaries of the traveling rule (he utilized the “gather step” allowance expertly). By mid-2010s, Harden was averaging double-digit free throw attempts, frustrating fans of opposing teams. Eventually, the NBA addressed some of these tactics: in 2017 they made the “rip-through” move (swinging the arms into a defender’s arms from triple-threat position) a non-shooting foul (just a side-out). And in 2021, the league implemented new guidelines to curb “unnatural” shooting motions that seek out contact – like jumping sideways or backward into a defender – resulting in either no-calls or offensive fouls now. This was in direct response to players like Harden (and Trae Young) who had taken foul-baiting to an extreme. The effect has been positive, cleaning up the game so that foul hunting is less rewarded.
Reggie Miller Rule (2012): As mentioned, the league finally outlawed the leg-kick trick by jump shooters, calling it an offensive foul if the shooter leans or kicks out to create contact . This came after decades of guys like Miller and later others using it to get cheap fouls.
Traveling Rule and the “Zero Step”: The NBA also clarified the traveling rule around 2018, explicitly stating that the move where a player gathers the ball then takes two steps is legal (the first step after gather is “step 1”). This was always the interpretation, but formalizing it helped referees call travels more consistently. It also effectively legalized moves like the eurostep and Harden’s step-back, which involve a gather then two steps in often awkward directions. Players now push this to the limit with creative footwork that would look like a travel to an old-time fan but is within the modern rule.
Transition “Take Foul” (2022): A very recent change (2022-23 season) addresses a modern nuisance: when a team is about to run an exciting fast break, a defender intentionally grabs a player or otherwise commits a non-shooting foul to stop play (since giving up a clear layup would be worse). This “take foul” slowed down many break opportunities (and wasn’t a clear path foul if there were defenders ahead). The NBA finally introduced a penalty: now such a foul gives the offensive team one free throw and the ball back, to discourage stopping the fast break intentionally. This aligns with the long-standing philosophy of favoring exciting play and penalizing overly tactical fouling that harms entertainment.
Evolution of Positions and Styles: As rules opened up the game, traditional positions blurred. Big men who couldn’t adapt to a faster, shooting-oriented game struggled (the back-to-basket center has become rare). Teams that exploited the rules thrived: the Warriors with their small-ball lineup (Draymond Green effectively playing center at 6’6″) could do so because defenses weren’t allowed to hand-check their shooters or just sit a 7-footer in the paint – Green could draw that 7-footer out, and if not, the Warriors would bomb threes. On defense, Golden State could switch everything (a tactic made more viable in an era without illegal defense, as you can switch and momentarily have a zone-like matchup until players sort out assignments without fear of a whistle). Essentially, the modern strategies are all about spacing on offense and versatility on defense, directly reflecting the cumulative effect of rules: the three-point line and no hand-check encourage spacing and guard play, while the allowance of zone and no illegal defense encourage versatile defenders who can guard multiple positions (to avoid mismatches after switches).
Conclusion
The history of basketball can almost be told as a story of its rule changes. Each major change – the 24-second shot clock , the widening of the lane for Mikan and later Wilt , the introduction of the three-point shot , the ban on hand-checking and allowance of zones , and many more – was a response to the needs of the game at that time. Often, a dominant player or a dominant strategy forced the issue: Mikan’s post dominance led to the shot clock and lane expansion, Chamberlain’s exploits led to goaltending and lane rules (and even the NCAA dunk ban for Kareem) , the sluggish defensive battles of the ’90s led to freeing up the offense in the 2000s , and Harden’s foul-hunting prompted tweaks in foul rules. The NBA/ABA merger in 1976 was another inflection point, bringing the three-pointer and a flair for excitement that the NBA eventually embraced, fundamentally altering offensive spacing in the long run .
Players and teams have always been creative in adapting to or exploiting the rules – from early teams mastering the art of the pass before dribbling was allowed, to the Pistons milking the clock pre-1954, to coaches scheming illegal defense tricks in the ’90s, or modern players perfecting the step-back three. Each time, the rules eventually adjusted to restore balance or improve the spectacle.
The influence of these changes on different eras is profound: we talk about the “pre-shot-clock era,” the “three-point era,” the “Jordan era,” etc., all essentially defined by what the rules of engagement were. For instance, the wide-open, fast-break style of the 1980s can be traced to the enforcement of no zones and the presence of the three-point line (even if underused) – strategies were designed accordingly. The physical, grind-it-out style of the 1990s was enabled by rules that still allowed hand-checking and hard doubles, whereas the free-flowing, high-scoring games of today are a direct result of rules that prioritize offensive freedom and long-range scoring.
In sum, basketball’s evolution is a dynamic conversation between innovators on the court and regulators off it. Each rule change has been a chapter in making the game more fair, competitive, and entertaining. From the peach basket days to the global phenomenon of the NBA in 2025, rule changes have shaped how the game is played and enjoyed. And as the sport moves forward, we can be sure that new stars and new strategies will continue to challenge the rulebook – and the game will continue to reinvent itself while honoring its rich history.
Summary
Pre-1954 (no shot clock): slower, methodical, often low-scoring (teams could stall), and big men dominated possessions near the hoop.
1954–early 60s (shot clock, no threes): incredibly fast-paced, high-scoring shootouts, focus on inside scoring and mid-range, emergence of strategy to use clock wisely.
Mid-60s to 70s: still high scoring, though pace dipped a bit; the game was balanced – not yet outside shooting, but beautiful post play (e.g., Wilt vs. Russell) and fast breaks. The ABA injected some flair and the three-point concept, culminating in the three-point shot being added and the style diversifying (though late 70s saw a lull in excitement until Magic/Bird).
1980s: a renaissance with fast-paced play and star rivalries. Relatively few rule changes, but the introduction of the three-pointer (though used moderately) and enforcement tweaks like illegal offense to keep team play going. Characterized by Showtime Lakers run-and-gun and rugged Eastern Conference battles – offense was flowing but defense was increasingly physical.
1990s: a defensive, slower era. Hand-checking and physical contact reached their peak; isolation offense and post-ups were king (especially early 90s with Jordan, later with bigs like Hakeem Olajuwon or post-up wings). Lower scores, and the league intervened with rules like shorter three-point line and flagrant fouls to try to boost offense. By late 90s, games could be grindfests, epitomized by Knicks vs. Heat slugfests with scores in the 70s.
2000s: a transition to modern play. Early 2000s still saw dominant big men (Shaq, Tim Duncan) and slower pace, but rule changes in 2001–04 dramatically shifted momentum toward a quicker, guard-driven game. Phoenix’s uptempo offense and eventually teams like the late-2000s Celtics and Lakers using spacing and precision signaled the change. Scores rose again, and the three-pointer started to be a regular weapon (mid-2000s Suns and Spurs were among the leaders in threes).
2010s: the modern, three-happy era. By now, virtually every rule favors offense: touch fouls whistled, freedom off-ball, etc. Defensive coaching focuses on scheme (like how to cover the three-point line and still protect rim) rather than brute force. Offenses reached record efficiency, with 2010s Warriors, Rockets, and others setting new standards for offensive output. Each team’s style can often be linked to how well it takes advantage of the rules: the Houston Rockets under Daryl Morey basically optimized the rulebook – they shot almost only threes and layups (because three-point shots and shots at the rim yield the most points per attempt under the rules) and encouraged Harden to draw fouls, almost to an extreme scientific degree. It worked in piling up wins, though some felt it made the game less aesthetically pleasing. The NBA’s tweaks around 2018-2021 (freedom of movement, anti-foul-baiting) were in part to address these extremes and keep the game fun to watch.
Very interesting.
I watched a video of the 1976 NCAA National Championship last week in my review of undefeated teams. Indiana (under Knight) vs. Michigan. The game was so disciplined without the shot clock or three pointer. It was execution vs. free-lancing.
O/T, can't AI upscale these freaking videos yet?
Basketball rules are actually never called. Travelling is endemic. 3 seconds as well. Moving screens, happen every minute. The officials have become increasingly horrible to the extent that like football, they now decide games.
It was the game I loved-now lack of officiating and rule enforcement has devolved basketball into full time barnball where nothing is called.
Its just a stupid waste of time. Good thing Im not an official-all the starters would be on the bench before half time, both teams.